When multi-talended team makes multi-platform products
Friendly Cactus started as a bunch of open-hearted people seeking for talents to complement each other. Some of us got weary of being a tiny, insignificant part of overcomplicated game building mechanism. Some wanted to create games for players, not market research teams.
Others dreamed of creating fun gameplay that doesn’t exist, or at least bring the existing ones to the next level. Whatever their reasons were, Friendly Cactus has kicked open a door to a world where all these things matter. The rest just emerged naturally from there.